![]() There would be an amusing irony if Embracer Group – faceless corporation I’d never heard of until recently – got bought up by another even more anonymous company, but I really hope Capcom, or any other long running company, doesn’t end up the same way. If there is a big twist, I just hope it isn’t spoiled before the game comes out. I hope it has something up its sleeve though as I’m not the biggest fan of Elden Ring and while it was good, I don’t really like to think of it as the best of the year. I’d almost say it’s the fact that Atreus is the big bad, but there’s too much of him in the promotional stuff that it really would be a Hideo Kojima style twist if that was the case. At first it just looked like the same thing again with a different story but since that last trailer… like another reader said it almost seems as if there’s a secret element that Sony are trying to hide. I’m interested in the show down between Elden Ring and God Of War Ragnarök in this year’s game awards, but I really have no idea who’s going to win because I still don’t know what kind of sequel God of War is trying to be. Just a really bad game all round, as far as I’m concerned. The voice acting is great too but that doesn’t magically make what they’re saying any more interesting. ![]() ![]() ![]() Yes, the graphics are pretty and the game world is amazing but that doesn’t add up to an enjoyable game. The endless conversations on horseback get more and more meaningless the further you get into the game, as you even begin to resent the action, given how heavily scripted and one dimensional it all is. Its brutal, but brilliant.The story, which was already extremely vague, peters out to nothing and the resolution with the main characters is extremely unsatisfying and somehow, despite being so long, underwritten. If they lose too much morale, they’ll even down weapons and flee. It’s easy to run into foes way above your level, and injuries sustained on the battlefield, such as a mauled eye, stay with your soldiers throughout the campaign and hamper their skills. The hex-based combat factors in things like line of sight and the sort of armor you’re wearing, and is utterly unforgiving. The core loop is satisfying: accept jobs, stab orcs, collect coins, use the money to recruit new soldiers and buy gear, and then stab more orcs. It makes you feel like a handyman, expect with an axe and shield instead of hammers and nails. Your job as leader of a band of brigands is essential to stay afloat financially, wandering a procedurally-generated open map and earn money by taking on jobs, such as clearing bandit camps and murdering goblins. You’ll start by covering a small corner of the world, which means the rest is out of your control - watching casualty reports roll in makes it all feel urgent, and the pressure from nation members of the Xenonauts project, mixed with a Cold War USA-USSR conflict, keeps ramping up the pressure.Īvailable on PC Mario + Rabbids: Kingdom Battleīattle Brothers mixes mercenary management with medieval turn-based battles. Outside of combat you build and manage radar stations and bases to track alien activity. Fresh additions include the ability to reserve time units (action points) between combat turns as well as tactical aerial combat when you scramble your jets. The UI is cleaner, although still complicated and without a tutorial, and you can still rename your squad of soldiers, which we love, but also means it hurts more when they die. ![]() Xenonauts is far closer to the original 1994 X-COM: UFO Defense than the modern XCOM games - in fact, it’s essentially a faithful indie remake, steep difficulty curve and all, with a few much-needed quality of life tweaks. ![]()
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